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Engineering

Mining

Consulting

HISTORIA

Empresa de servicios mineros, que viene operando hace más de 15 años. Inicia trabajos con la razón social Pragminsa Negocios Mineros, en la mina Quiruvilca de Pan American Silver, haciendo  desarrollos y producción en la mina subterránea. Las operaciones se ampliaron por invitación de Volcan Compañía Minera, en su mina Cerro de Pasco, para realizar trabajos de explotación, desarrollos y sostenimiento en su mina mecanizada. Posteriormente, amplió operaciones en las minas Vinchos y Chungar, también de Volcan Compañía Minera.

Durante su proceso de expansión, decidió iniciar operaciones propias de prospección, exploración y explotación de minerales auríferos en la zona sur del Perú, bajo la razón social de Korisur Compañía Minera, produciendo mineral de oro en la zona de Nazca. Consolidó sus operaciones, adquiriendo una planta de tratamiento, donde procesaba mineral aurífero de sus operaciones de Nazca y Cerro Azul en Lima.

Actualmente, bajo la razón social de EMC Mining Business SAC, se encuentra enfocada en desarrollar negocios de operaciones mineras, brindar servicios de consultoría a pequeñas y medianas empresas, servicios de asesoría a entidades financieras y evaluación, repotenciación y operación de plantas concentradoras.

MISIÓN

Empresa dedicada a apoyar, asesorar y solucionar problemas operativos y de gestión de empresas mineras pequeñas y medianas del sector. Brindar gerenciamiento y dirección estratégica, así como generar nuevas oportunidades de negocios.

VISIÓN

Convertirse en una empresa de negocios mineros, dando soluciones profesionales de calidad para sus clientes y generando utilidades para sus trabajadores y accionistas.

QUIENES SOMOS

Freddy Mayor

Ingeniero de Minas de la Pontificia Universidad Católica del Perú, Magister UNI y MBA ESAN, socio fundador con más de 30 años de experiencia en la dirección de empresas de primer nivel como Glencore, Hochschild, Volcan, Milpo, Simsa, Centromín Perú, entre otras. Con experiencia operativa y dirección, habiendo ocupado cargos de Superintendente General, Gerente de Operaciones, Gerente General, Vice Presidente de Operaciones y Director. Actualmente se desempeña como Director Gerente General de EMC.

Alfredo Quispe

Ingeniero de minas de la Universidad Nacional San Cristóbal de Huamanga, con más de 26 años de experiencia en operaciones mineras en Perú, Zambia y Congo DRC. Asimismo, fue asesor en temas mineros para Vedanta Group en la India. Sólida experiencia en operaciones mineras subterráneas convencionales y mecanizadas. Amplio conocimiento en los diferentes métodos de explotación: VCR, SLS, Over and Under Cut & Fill, Shrinkage, Room and Pillar. Actualmente se desempeña como Director de Operaciones.

Edwin Regente

Ingeniero UNI, MBA ESAN y estudios de maestría en proyectos de inversión pública y privada. Profesional con más de 30 años de experiencia en el manejo gerencial de operaciones mineras, ejecución de proyectos de inversión y remediación de pasivos ambientales en el sector minero energético, ocupando cargos de Superintendente General, Gerente de Ejecución de Proyectos de Remediación Ambiental y Gerente de Operaciones. Fue funcionario en la Agencia de Promoción de la Inversión – Pro Inversión, habiendo participado en los proyectos Las Bambas, Toromocho, y Magistral entre otros. En el MEM, se desempeñó como Director General de Asuntos Ambientales Mineros y Director de Asuntos Ambientales Energéticos. Actualmente se desempeña como Asociado, Experto en Asuntos Ambientales y Legal.

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Jorge Best

Ingeniero Industrial de la Universidad de Lima, Magister en Administración de Empresas, con más de 30 años en puestos gerenciales en empresas líderes nacionales. Experiencia multifuncional en finanzas, administración, planes estratégicos de negocio, calidad total, asesoría, consultoría y relaciones institucionales. Experto essay writer en los campos de pensamiento estratégico, negociación, capacidad analítica, manejo de crisis y reestructuración de empresas. Actualmente se desempeña como Asociado Experto en Finanzas y Administración.

NUESTROS TRABAJOS

UNIDAD QUIRUVILCA – PAN AMERICAN SILVER SAC

En 1999 se firma contrato con PASSAC, para hacer trabajos de desarrollos, sostenimiento y explotación convencional en su mina de Quiruvilca. Se tuvo una producción de 25,000 TM mensuales, con shrinkage convencional, desarrollo de chimeneas y sostenimiento con cuadros de madera y Split set,  lográndose valorizar US$ 2.4 MM anuales.

UNIDAD PARAGSHA, CERRO DE PASCO – VOLCAN

Contrato de explotación y desarrollos durante los años 2000 y 2001, con Volcan Compañía Minera SAA, para trabajar labores en el nivel 1600 del Área Jotas y X – Norte. Se valorizo 4 MM US$ por los trabajos de   desarrollos de rampas, chimeneas y galerías de sección 3.5 x 3.0 m, sostenimiento con cuadros de madera, shotcreate y aplicación de 1,800 split set por mes. Explotación de mas de 30,000 TM/mes de mineral por el método de Cámaras y Pilares, con perforaciones horizontales en breasting y voladura controlada, logrando resultados excelentes en cuanto a eficiencia y seguridad.

UNIDAD CHUNGAR – CERRO DE PASCO

Durante los años 2002 y 2003, se tuvo contrato con Empresa Administradora Chungar SA, realizando trabajos de preparación, desarrollos y explotación en los niveles 390 y 355. Se valorizo en promedio US$ 1.4 MM anuales. Se realizaron trabajos de desarrollo de rampas y galerías de sección 3 x 3 m, producción de 20,000 TM de mineral al mes por el método de corte y relleno ascendente con equipo mecanizado.

TUNEL RUMIALLANA – CERRO DE PASCO

En el año 2002, se tuvo contrato con Volcan Compañía Minera SAA, para ejecutar 1,000 m de túnel de drenaje de sección 3.0 x 3.0 m con equipo mecanizado, asimismo se hicieron trabajos de sostenimiento con cuadros de madera, pernos cementados, Split set y shotcreate.

UNIDAD VINCHOS – CERRO DE PASCO

En el año 2003, de firma contrato con Volcan Compañía Minera, para realizar trabajos de rehabilitación, desarrollos y explotación. Se realizaron 200 m al mes de desarrollos de galerías de 2.1 x 2.4m, producción de mineral de aproximadamente 11,000 TM mensuales y se valorizo US$ 780 M anuales.

MAQUINARIAS DEL CENTRO SAC

Se dio asesoramiento a esta empresa, para la organización, operación y mejora de estándares en sus operaciones de Cobriza, Colquisiri y Raura. Principalmente se realizaron trabajos de profundización de rampa de 4.0 x 4.5 y sostenimiento con pernos Split set en Colquisiri. Trabajos de sostenimiento y rehabilitación de áreas en Cobriza y Sostenimiento mecanizado en la mina Raura.

TRABAJOS ACTUALES
Actualmente, se viene participando en la evaluación y propuesta de un modelo económico para una mina que se encuentra en proceso concursal. Asimismo, se inició proceso para participar en asesoría técnica de evaluación de recursos minerales para una entidad write my essay financiera.

“Problemas Operativos, problemas de Gestión? EMC puede solucionarlos”

CLIENTES

CONTACTANOS

  • Direccion Legal: Jr. Plutón 103, Urb. San Roque. Santiago de Surco. Lima – Perú.
  • RUC: 20507830499
  • Email: contactos@emcbusiness.com

Oficinas:

  • Oficina Administrativa: Calle Ibiza, 185, El Sol de La Molina, La Molina. Lima – Peru
  • Tel: 995075965
  • Oficina USA: 8187 Beechmont Ave. Cincinnati, Ohio 45255. USA
  • Tel: +1 ( 513) 429 3457

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Best Nintendo 64 video games

Nintendo is perhaps the most recognizable title in video games.
The gaming enterprise entered the console enterprise with the Nintendo Entertainment System in 1983, and has persisted to innovate with its most latest console, the Nintendo Switch, launched in 2016.
But Nintendo absolutely redefined video video games in 1996 when it launched the n64 roms
If a kid did not own an N64, they truly knew anybody who did. With simply beneath 33 million devices sold globally from 1996 to 2001, the N64 is one of the most recognized consoles on the planet. Memorable titles like «Mario Kart 64,» «GoldenEye 007,» and «The Legend of Zelda: Ocarina of Time» have ensured the console’s area in history

Indiana Jones and the Infernal Machine

1947. The Nazis have been crushed, the Cold War has begun and Soviet marketers are sniffing round an historical ruin. Grab your whip and fedora and join Indy in a globe-spanning race to unearth the mysterious ‘Infernal Machine.’ Survive the challenges of unusual beasts, half the Red Army and greater (including — oh no — snakes!). Puzzle your way through 17 chapters of an action-packed story. Travel the world to distinguished locales, from the ruins of Babylon to Egyptian deserts. All the weapons you’ll need, together with firearms, explosives — and of route Indy’s trusty whip and revolver. Indy’s state-of-the-art time out is his pleasant yet. It was going to take some thing different to higher Fate of Atlantis, and LucasArts haven’t disappointed. The sheer dimension of the tiers and the variety of the terrain inside is awesome. You get a actual feeling of being phase of a large blockbuster movie. The plot is excellently woven, and unfolds beautifully from degree to level.

Forsaken 64

An experiment long past wrong ripped away the earth’s atmosphere. Bathed in the looking out radiation of the sun, the planet has been condemned. You are amongst the ‘forsaken’ few who invade the now deserted settlements to acquire what little fortune was left behind. If you like challenging, action-packed games, then you can’t go incorrect with ‘Forsaken 64.’ There’s no longer a good deal talent energy wished here, but there is a need for commanding the manipulate scheme and sharpening the reflexes. It’s no longer exactly ‘GoldenEye 007’ in space, but it’s a suitable choice to the severa 3D shooters out there. Whether you liked ‘Turok: Dinosaur Hunter,’ ‘GoldenEye 007,’ or ‘Star Fox 64,’ you should probable provide ‘Forsaken 64’ a try.

Kirby 64: The Crystal Shards

Dart previous enemies, bounce the skies and swim the depths of the ocean as Kirby takes on Dark Matter in an all-new adventure. Inhale, exhale and swallow your enemies, then reproduction and mix their competencies and use them as your own! Team up with acquainted buddies and foes – like Waddle Dee and King Dedede — as you travel thru dreamy worlds in search of the misplaced Crystal Shards.The recreation is nevertheless a stable and enjoyable platforming trip for fans of the crimson puffball and worth a appear with its asking rate of 1000 Wii Points — it’s simply now not as versatile or as representative of the Kirby franchise as a total as other video games are, like ‘Kirby’s Adventure’ or ‘Kirby Super Star.’ ‘Kirby 64’ on the VC is a 10 dollar investment that will earn you a couple of afternoons of simple, informal and unchallenging gameplay and then will likely no longer get revisited too regularly in your Wii’s Channel Array.

Turok 3: Shadow of Oblivion

Older than time itself, a savage cosmic entity referred to as Oblivion exists solely to devour the whole thing in its path. Two new Turok warriors, Danielle and Joseph Fireseed need to face this evil. The heritage of Turok and all humankind depends on them. Join the legacy. Over 24 upgradable weapons to fighting 40 new and authentic enemies! Intense multiplayer action — over eight modes and forty eight maps! The motive why this recreation would appeal to preceding naysayers even though is that it doesn’t virtually experience like a Turok game. It’s constantly gorgeous to see a developer take criticism to coronary heart and restore what did not work, but the closing chapter of the Turok franchise sucks out what made the collection so awesome to commence with for the sake of being simply every other first-person shooter. It’s a stable FPS do not get me wrong and of the excellent the gadget has to offer, it simply goes to exhibit how rapidly the series went off the rails

Pokémon Snap

The Professor has requested you to seize the Wild Pokemon of Pokémon island … on film! Tour the island in your ZERO-ONE car and snap images of Pokémon in their natural habitat. Wild Pokémon are frequently camera-shy, so you will have to use exceptional items to deliver them out in the open. Only the exceptional pictures will do for the Professor’s Pokémon Report, so sharpen your pictures abilities and get equipped to SNAP! Pokémon Snap’s’ photography-based gameplay was distinctive for its time, and years later there regrettably hasn’t been some other Pokémon recreation pretty like it. In the grand scheme of things, as a section of the most profitable media franchise of all time, the sport is simply a blip on the radar. It might not be remembered as the high-quality Pokémon spin-off, or the worst, but it will truly go down as one of the most unique.

Army Men: Air Combat

Pilot one of four toy helicopters thru the treacherous terrain of your backyard, the local playground, picnic areas, and close by beaches. Engage in each air-to-air and air-to-ground fight with enemies ranging from battleships to butterflies. Utilize the special competencies of every ‘copter to hostilities armies of mutant insects; damage rampaging remote manipulate cars; blow up sandcastles; and store Sarge from being melted by way of children with magnifying glasses. Real combat. Plastic men. Overall, ‘Army Men: Air Combat’ is a enjoyable and straightforward game that makes the most of its premise. It’s a creative and unique – surprising for a shoot-em-up game. The two-player coop mode is a exceptional addition, especially when it would not suffer in phrases of performance. And the competitive multiplayer has a exact range to it. The presentation and audio are where ‘Army Men: Air Combat’ surely falls down. But these flaws don’t make it any much less playable. They in reality do not affect your degree of immersion – you are, after all, taking part in as a green toy helicopter.

Castlevania

Take manipulate of Reinhardt Schneider, a whip-toting Vampire Killer who has waited his total life to meet his destiny, or Carrie Fernandez, a young lady with a robust magical presence who is mysteriously drawn to Dracula’s evil Castlevania. It is their duty to are looking for out Castlevania and put an end to its residents’ plans. What is your destiny? As some distance as the ‘Castlevania’ collection has come, however, for me, its glorious heyday will continually be the game which ushered it into the 3D gaming space. If Nintendo ever saw in shape to rerelease either ‘Castlevania 64’ or ‘Legacy of Darkness’ for the Wii U digital console or 3DS, you can be certain I’d purchase it in a heartbeat, if only to relive the moments which made me a ‘Castlevania’ fan for life.

Pokemon Stadium 2

Hundreds of Pokémon in Three-mendous 3D! What’s sweeter than victory in a Pokémon battle! Victory in a 3D arena on the N64! Set your approach and stand lower back whilst your Pokémon conflict it out. You can even set the Pokémon you have educated — totally rendered in 3D and geared up for battle! All in all, ‘Pokémon Stadium 2’ takes the components that made Pokémon Stadium so high-quality and betters it with its slew of new Pokémon, inclusion of each Johto and Kanto regions, and sparkling features. Its consistent integration with the main-series video games almost makes it a must-have for gamers concerned with the handheld video games due to permitting them to acquire one-of-a-kind prizes and have access to some particularly neat aspects that compliment their adventures.

Harvest Moon 64

In ‘Harvest Moon 64,’ you may work difficult to make a lifestyles for your self on the run-down farm that you have inherited from your dearly departed grandfather. It will take careful planning and a lot of help from your neighbors to trip out the seasons and be triumphant as a gentleman farmer. ‘Harvest Moon 64’ has all the appeal of the unique Super Nintendo classic, plus many new surprises. It’s very addictive, even though no longer in the way that you will be questioning about how you would as an alternative be playing it when you’re doing something else. It’s simply very hard to stroll away from it when you are playing. You’ll want to recognize what’s going to occur the next day, and you will inform your pals when you accomplish a goal. ‘My cow had a calf!’ ‘Eggplants!’ They’ll shake their heads at you, but will soon understand once they take a seat down to watch and grow to be transfixed with the aid of it, too.

Mario Party

Tensions mount for Mario and friends as each proclaims himself to be the one actual Super Star of Marioland. Face your friends and family in a contest of strength, wits and agility as you discover six interesting Adventure Boards. Reveal new tiers of gaming pleasure as you personalize your boards with speed blocks, warp blocks, and other strong point items. Jam-packed with all the electrical energy of an whole arcade, the action comes alive for up to four players. So take hold of your pals and get equipped for a wild journey because this celebration by no means ends! Warning: If you love your controllers, have your buddies deliver theirs when they come over to play this game. The patience and button mashing contests are the last take a look at for Nintendo’s controllers.

Super Smash Bros. 64

It’s a Bumpin’, Bruisin’, Brawlin’ Bash! The many worlds of Nintendo collide in the last showdown of electricity and skill! Up to four players can pick out their favourite characters — entire with signature attacks — and go at it in Team Battles and Free-For-Alls. Or undertaking out on your very own to triumph over the 14 stages in single-player mode. Either way, ‘Super Smash Bros.’ is a no-holds-barred action-fest that will preserve you coming again for more! Thanks to its timeless design, simple yet nuanced controls, and the deft symbiosis of Nintendo’s many contrasting first-party properties, ‘Super Smash Bros. 64’ remains an vital milestone no longer just for hostilities video games but for crossover titles in general. Throwing Mario, Link, and Samus together in the same game had an outstanding sense of audacity and chaos that still resonates today.

Game Boy Advance

The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by way of Nintendo as the successor to the Game Boy Color. It was launched in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL vicinity on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is phase of the sixth generation of video game consoles. The authentic mannequin does no longer have an illuminated screen; Nintendo addressed that with the launch of a redesigned mannequin with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign used to be launched in 2005, with a backlit screen. Around the identical time, the ultimate redesign, the Game Boy Micro, was released.
As of June 30, 2010, 81.51 million units of the Game Boy Advance collection have been bought worldwide. Its successor, the Nintendo DS, was once launched in November 2004 and is backward well suited with Game Boy Advance software.

History

Contrary to the preceding Game Boy models, which have the «portrait» shape element of the original Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a «landscape» form factor, placing the buttons to the sides of the machine rather of beneath the screen. The Game Boy Advance used to be designed through the French designer Gwénaël Nicolas and his Tokyo-based plan studio Curiosity Inc.
News of a successor to the Game Boy Color (GB/GBC) first emerged at the Nintendo Space World change exhibit in late August 1999, where it used to be suggested that two new handheld systems have been in development. An multiplied version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system used to be not set for launch till the following year. On September 1, 1999, Nintendo formally announced the Game Boy Advance, revealing details about the system’s specs inclusive of on-line connectivity via a mobile system and an improved model of the Game Boy Camera. Nintendo teased that the handheld would first be launched in Japan in August 2000, with the North American and European launch dates slated for the end of the identical year. Simultaneously, Nintendo introduced a partnership with Konami to form Mobile 21, a development studio that would center of attention on developing science for the GBA to have interaction with the GameCube, Nintendo’s home console which used to be also in development at the time underneath the name «Dolphin». On August 21, 2000, IGN confirmed off pix of a GBA improvement kit running a demonstrational port of Yoshi Story, and on August 22, pre-production pix of the GBA have been printed in an problem of Famitsu magazine in Japan. On August 24, Nintendo officially printed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 video games would be available as launch video games for the system. The GBA used to be then featured at Nintendo Space World 2000 from August 24 to 26 alongside numerous peripherals for the system, together with the GBA Link cable, the GameCube – Game Boy Advance hyperlink cable, a rechargeable battery pack for the system, and an infrared communications adaptor which would permit structures to exchange data. In March 2001, Nintendo printed details about the system’s North American launch, along with the suggested rate of $99.99 and the 15 launch games. Nintendo estimated that round 60 video games would be made on hand for the gadget by the end of 2001

Project Atlantis

In 1996, magazines inclusive of Electronic Gaming Monthly, Next Generation, troubles fifty three and 54 of Total!, and the July 1996 issue of Game Informer featured reports of a successor to the authentic Game Boy, codenamed Project Atlantis. Although Nintendo’s expectations of releasing the system in at least one territory by using the stop of 1996 would make that laptop seem to be the Game Boy Color, it was once described as having a 32-bit ARM processor, a 3-by-2-inch (7.6 cm x 5 cm) coloration screen, and a hyperlink port — a description that more carefully suits the Game Boy Advance. Electronic Gaming Monthly said the processor to be an ARM710, clocked at 25 MHz, whilst Next Generation claimed it to be a StrongARM SA-110, perchance supporting one hundred sixty MHz. Both were designed with the aid of Advanced RISC Machines (ARM), which also created the CPU for the Game Boy Advance (and all Nintendo handhelds since). In phrases of software, it was once announced that Nintendo of Japan was working on a sport for the device referred to as Mario’s Castle, eventually unreleased. Nintendo suspended the Atlantis undertaking sometime in 1997, due to the fact that the original Game Boy’s 80% of the handheld market share was once viewed too excessive to advantage the release of a successor.
During a panel dialogue at 2009’s Game Developers Conference, a cancelled «Game Boy Advance predecessor» used to be proven on-screen, which regarded like a bulky Game Boy Color. While not named, Joystiq concluded this device used to be most probable Project Atlantis.

Color variants

The Game Boy Advance has been on hand in numerous hues and restrained editions all through its production. It was firstly handy in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system’s availability, extra colorations and different editions have been released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty version (pink with Hello Kitty and brand on bezel), The King of Fighters version (black with pictures on bezel and buttons), Chobits edition (translucent mild blue, with snap shots on bezel and buttons), Battle Network Rockman EXE 2 (light blue with snap shots on bezel), Mario Bros. version (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with snap shots on bezel).
A wide variety of Pokémon-themed limited-edition structures had been made handy in Pokémon Center shops in Japan. These variations include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticky label on the back), Celebi edition (olive green with Celebi photos on bezel), and Latias/Latios version (pink/red and purple, with photos of Latias and Latios on bezel).

Games

With hardware performance same to the Super Nintendo Entertainment System, the Game Boy Advance represents development for sprite-based technology. The system’s library consists of platformers, SNES-like role-playing video games, and video games ported from a number 8-bit and 16-bit systems of the preceding generations. This includes the Super Mario Advance series, as nicely as the system’s backward compatibility with all before Game Boy titles. While most GBA video games appoint 2D graphics, builders have ambitiously designed some 3D GBA video games that push the limits of the hardware, including first-person shooters like a port of Doom and racing video games like GT Advance Championship Racing.
In Japan, the ultimate game to have been released on the device is Final Fantasy VI Advance on November 30, 2006, which is also the closing sport published via Nintendo on the system. In North America, the final sport for the system is Samurai Deeper Kyo, launched on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the remaining game for the machine (and also the ultimate one launched on the machine overall), released on November 28, 2008. The Japan-only Rhythm Tengoku, the first game in what would subsequently end up recognised outdoor Japan as the Rhythm Heaven/Rhythm Paradise series, is the last first-party-developed game for the system, released on August 3, 2006. Go to the site https://roms-download.com/bios/gba-gameboy-advance-bios to download any game to your device

Game Boy Micro

In September 2005, Nintendo released a second remodel of the Game Boy Advance. This model, dubbed the Game Boy Micro, is comparable in style to the authentic Game Boy Advance’s horizontal orientation, but is a great deal smaller and sleeker. The Game Boy Micro also permits the consumer to switch between several coloured faceplates to allow customization, a feature which Nintendo advertised heavily round the Game Boy Micro’s launch. Nintendo also hoped that this «fashion» feature would assist target audiences outdoor of normal video recreation players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make tons of an influence in the video recreation market as it used to be overshadowed by Nintendo’s other portable, the Nintendo DS, which additionally played Game Boy Advance cartridges.

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